// Filename: windowHandle.I // Created by: drose (30Sep09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: WindowHandle::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE WindowHandle:: WindowHandle(OSHandle *os_handle) : _os_handle(os_handle) { } //////////////////////////////////////////////////////////////////// // Function: WindowHandle::Copy Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE WindowHandle:: WindowHandle(const WindowHandle ©) : _os_handle(copy._os_handle) { } //////////////////////////////////////////////////////////////////// // Function: WindowHandle::get_os_handle // Access: Published // Description: Returns the OS-specific handle stored internally to // the WindowHandle wrapper. //////////////////////////////////////////////////////////////////// INLINE WindowHandle::OSHandle *WindowHandle:: get_os_handle() const { return _os_handle; } //////////////////////////////////////////////////////////////////// // Function: WindowHandle::set_os_handle // Access: Published // Description: Changes the OS-specific handle stored internally to // the WindowHandle wrapper. //////////////////////////////////////////////////////////////////// INLINE void WindowHandle:: set_os_handle(OSHandle *os_handle) { _os_handle = os_handle; } //////////////////////////////////////////////////////////////////// // Function: WindowHandle::OSHandle::Constructor // Access: Protected // Description: The base class of OSHandle doesn't have a usable // constructor. Always construct an instance of some // specialized type, that stores the appropriate kind of // window handle for each OS. //////////////////////////////////////////////////////////////////// INLINE WindowHandle::OSHandle:: OSHandle() { }