// Filename: virtualFile.I // Created by: drose (03Aug02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: VirtualFile::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE VirtualFile:: VirtualFile() { } //////////////////////////////////////////////////////////////////// // Function: VirtualFile::get_original_filename // Access: Published // Description: Returns the original filename as it was used to // locate this VirtualFile. This is usually, but not // always, the same string returned by get_filename(). //////////////////////////////////////////////////////////////////// INLINE const Filename &VirtualFile:: get_original_filename() const { return _original_filename; } //////////////////////////////////////////////////////////////////// // Function: VirtualFile::read_file // Access: Public // Description: Returns the entire contents of the file as a string. //////////////////////////////////////////////////////////////////// INLINE string VirtualFile:: read_file(bool auto_unwrap) const { string result; read_file(result, auto_unwrap); return result; } //////////////////////////////////////////////////////////////////// // Function: VirtualFile::set_original_filename // Access: Public // Description: Stores the original filename that was used to locate // this VirtualFile. This is normally called only by // the VirtualFileSystem, as it creates each // VirtualFile. //////////////////////////////////////////////////////////////////// INLINE void VirtualFile:: set_original_filename(const Filename &filename) { _original_filename = filename; } INLINE ostream & operator << (ostream &out, const VirtualFile &file) { file.output(out); return out; }