// Filename: vertexDataBlock.I // Created by: drose (04Jun07) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: VertexDataBlock::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE VertexDataBlock:: VertexDataBlock(VertexDataPage *page, size_t start, size_t size) : SimpleAllocatorBlock(page, start, size) { } //////////////////////////////////////////////////////////////////// // Function: VertexDataBlock::get_page // Access: Published // Description: Returns the page from which this buffer was // allocated. //////////////////////////////////////////////////////////////////// INLINE VertexDataPage *VertexDataBlock:: get_page() const { return (VertexDataPage *)get_allocator(); } //////////////////////////////////////////////////////////////////// // Function: VertexDataBlock::get_pointer // Access: Public // Description: Returns a pointer to the start of the allocated // memory for this buffer, or NULL if the data is not // currently resident. If the data is not currently // resident, this will implicitly request it to become // resident soon. // // If force is true, this method will never return NULL, // but may block until the data is available. //////////////////////////////////////////////////////////////////// INLINE unsigned char *VertexDataBlock:: get_pointer(bool force) const { nassertr(get_page() != (VertexDataPage *)NULL, NULL); unsigned char *page_data = get_page()->get_page_data(force); if (page_data == (unsigned char *)NULL) { return NULL; } else { return page_data + get_start(); } } //////////////////////////////////////////////////////////////////// // Function: VertexDataBlock::get_next_block // Access: Published // Description: Returns a pointer to the next allocated block in the // chain, or NULL if there are no more allocated blocks. //////////////////////////////////////////////////////////////////// INLINE VertexDataBlock *VertexDataBlock:: get_next_block() const { return (VertexDataBlock *)SimpleAllocatorBlock::get_next_block(); }