// Filename: userVertexTransform.I // Created by: drose (24Mar05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: UserVertexTransform::get_name // Access: Published // Description: Returns the name passed to the constructor. // Completely arbitrary. //////////////////////////////////////////////////////////////////// INLINE const string &UserVertexTransform:: get_name() const { return _name; } //////////////////////////////////////////////////////////////////// // Function: UserVertexTransform::set_matrix // Access: Published // Description: Stores the indicated matrix. //////////////////////////////////////////////////////////////////// INLINE void UserVertexTransform:: set_matrix(const LMatrix4f &matrix) { Thread *current_thread = Thread::get_current_thread(); CDWriter cdata(_cycler, true, current_thread); cdata->_matrix = matrix; mark_modified(current_thread); } //////////////////////////////////////////////////////////////////// // Function: UserVertexTransform::CData::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE UserVertexTransform::CData:: CData() : _matrix(LMatrix4f::ident_mat()) { } //////////////////////////////////////////////////////////////////// // Function: UserVertexTransform::CData::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE UserVertexTransform::CData:: CData(const UserVertexTransform::CData ©) : _matrix(copy._matrix) { }