// Filename: transformBlend.I // Created by: drose (24Mar05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend:: TransformBlend() { } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend:: TransformBlend(const VertexTransform *transform0, float) { add_transform(transform0, 1.0f); } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend:: TransformBlend(const VertexTransform *transform0, float weight0, const VertexTransform *transform1, float weight1) { add_transform(transform0, weight0); add_transform(transform1, weight1); normalize_weights(); } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend:: TransformBlend(const VertexTransform *transform0, float weight0, const VertexTransform *transform1, float weight1, const VertexTransform *transform2, float weight2) { add_transform(transform0, weight0); add_transform(transform1, weight1); add_transform(transform2, weight2); normalize_weights(); } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend:: TransformBlend(const VertexTransform *transform0, float weight0, const VertexTransform *transform1, float weight1, const VertexTransform *transform2, float weight2, const VertexTransform *transform3, float weight3) { add_transform(transform0, weight0); add_transform(transform1, weight1); add_transform(transform2, weight2); add_transform(transform3, weight3); normalize_weights(); } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Copy Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend:: TransformBlend(const TransformBlend ©) : _entries(copy._entries) { } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Copy Assignment Operator // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: operator = (const TransformBlend ©) { _entries = copy._entries; Thread *current_thread = Thread::get_current_thread(); clear_result(current_thread); } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::Destructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend:: ~TransformBlend() { } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::operator < // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE bool TransformBlend:: operator < (const TransformBlend &other) const { return compare_to(other) < 0; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::operator == // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE bool TransformBlend:: operator == (const TransformBlend &other) const { return compare_to(other) == 0; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::operator != // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE bool TransformBlend:: operator != (const TransformBlend &other) const { return compare_to(other) != 0; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::get_num_transforms // Access: Published // Description: Returns the number of transforms stored in the blend // object. //////////////////////////////////////////////////////////////////// INLINE int TransformBlend:: get_num_transforms() const { return _entries.size(); } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::get_transform // Access: Published // Description: Returns the nth transform stored in the blend // object. //////////////////////////////////////////////////////////////////// INLINE const VertexTransform *TransformBlend:: get_transform(int n) const { nassertr(n >= 0 && n < (int)_entries.size(), NULL); return _entries[n]._transform; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::get_weight // Access: Published // Description: Returns the weight associated with the nth transform // stored in the blend object. //////////////////////////////////////////////////////////////////// INLINE float TransformBlend:: get_weight(int n) const { nassertr(n >= 0 && n < (int)_entries.size(), 0.0f); return _entries[n]._weight; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::set_transform // Access: Published // Description: Replaces the nth transform stored in the blend // object. //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: set_transform(int n, const VertexTransform *transform) { nassertv(n >= 0 && n < (int)_entries.size()); _entries[n]._transform = transform; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::set_weight // Access: Published // Description: Replaces the weight associated with the nth transform // stored in the blend object. //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: set_weight(int n, float weight) { nassertv(n >= 0 && n < (int)_entries.size()); _entries[n]._weight = weight; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::update_blend // Access: Published // Description: Recomputes the internal representation of the blend // value, if necessary. You should call this before // calling get_blend() or transform_point(). //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: update_blend(Thread *current_thread) const { CDLockedReader cdata(_cycler, current_thread); if (cdata->_global_modified != VertexTransform::get_global_modified(current_thread)) { CDWriter cdataw(((TransformBlend *)this)->_cycler, cdata, false); ((TransformBlend *)this)->recompute_result(cdataw, current_thread); } } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::get_blend // Access: Published // Description: Returns the current value of the blend, based on the // current value of all of the nested transform objects // and their associated weights. // // You should call update_blend() to ensure that the // cache is up-to-date before calling this. //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: get_blend(LMatrix4f &result, Thread *current_thread) const { CDReader cdata(_cycler, current_thread); result = cdata->_result; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::transform_point // Access: Published // Description: Transforms the indicated point by the blend matrix. // // You should call update_blend() to ensure that the // cache is up-to-date before calling this. //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: transform_point(LPoint4f &point, Thread *current_thread) const { if (!_entries.empty()) { CDReader cdata(_cycler, current_thread); point = point * cdata->_result; } } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::transform_point // Access: Published // Description: Transforms the indicated point by the blend matrix. // // You should call update_blend() to ensure that the // cache is up-to-date before calling this. //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: transform_point(LPoint3f &point, Thread *current_thread) const { if (!_entries.empty()) { CDReader cdata(_cycler, current_thread); point = point * cdata->_result; } } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::transform_vector // Access: Published // Description: Transforms the indicated vector by the blend matrix. // // You should call update_blend() to ensure that the // cache is up-to-date before calling this. //////////////////////////////////////////////////////////////////// INLINE void TransformBlend:: transform_vector(LVector3f &vector, Thread *current_thread) const { if (!_entries.empty()) { CDReader cdata(_cycler, current_thread); vector = vector * cdata->_result; } } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::get_modified // Access: Published // Description: Returns a counter which is guaranteed to increment at // least as often as the result of get_blend() changes. //////////////////////////////////////////////////////////////////// INLINE UpdateSeq TransformBlend:: get_modified(Thread *current_thread) const { CDLockedReader cdata(_cycler, current_thread); if (cdata->_global_modified != VertexTransform::get_global_modified(current_thread)) { CDWriter cdataw(((TransformBlend *)this)->_cycler, cdata, false); ((TransformBlend *)this)->recompute_result(cdataw, current_thread); return cdataw->_modified; } else { return cdata->_modified; } } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::TransformEntry::operator < // Access: Public // Description: Provides an ordering of TransformEntries by the // VertexTransform pointer only, so we can easily look // up in the set to see if a particular transform // exists. //////////////////////////////////////////////////////////////////// INLINE bool TransformBlend::TransformEntry:: operator < (const TransformBlend::TransformEntry &other) const { return _transform < other._transform; } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::CData::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend::CData:: CData() : _result(LMatrix4f::ident_mat()) { } //////////////////////////////////////////////////////////////////// // Function: TransformBlend::CData::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE TransformBlend::CData:: CData(const TransformBlend::CData ©) : _result(copy._result), _modified(copy._modified), _global_modified(copy._global_modified) { } INLINE ostream & operator << (ostream &out, const TransformBlend &obj) { obj.output(out); return out; }