// Filename: switchNode.I // Created by: drose (31Jul02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: SwitchNode::CData::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE SwitchNode::CData:: CData() { _visible_child = 0; } //////////////////////////////////////////////////////////////////// // Function: SwitchNode::CData::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE SwitchNode::CData:: CData(const SwitchNode::CData ©) : _visible_child(copy._visible_child) { } //////////////////////////////////////////////////////////////////// // Function: SwitchNode::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE SwitchNode:: SwitchNode(const string &name) : SelectiveChildNode(name) { set_cull_callback(); } //////////////////////////////////////////////////////////////////// // Function: SwitchNode::set_visible_child // Access: Published // Description: Specifies the particular child of this node, by // index, that will be visible. //////////////////////////////////////////////////////////////////// INLINE void SwitchNode:: set_visible_child(int index) { CDWriter cdata(_cycler); cdata->_visible_child = index; }