// Filename: physxJoint.I // Created by: enn0x (02Oct09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: PhysxJoint::Constructor // Access: Protected // Description: //////////////////////////////////////////////////////////////////// INLINE PhysxJoint:: PhysxJoint() : PhysxObject() { } //////////////////////////////////////////////////////////////////// // Function: PhysxJoint::ls // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE void PhysxJoint:: ls() const { ls(nout); } //////////////////////////////////////////////////////////////////// // Function: PhysxJoint::ls // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE void PhysxJoint:: ls(ostream &out, int indent_level) const { indent(out, indent_level) << get_type().get_name() << " " << _name << " (at 0x" << this << ")"; NxActor *actorPtr[2]; ptr()->getActors(&actorPtr[0], &actorPtr[1]); if (actorPtr[0]) { out << " A1:0x" << actorPtr[0]->userData; } if (actorPtr[1]) { out << " A2:0x" << actorPtr[1]->userData; } out << "\n"; }