// Filename: physicalNode.I // Created by: charles (01Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function : clear // Access : public //////////////////////////////////////////////////////////////////// INLINE void PhysicalNode:: clear() { _physicals.erase(_physicals.begin(), _physicals.end()); } //////////////////////////////////////////////////////////////////// // Function : get_physical // Access : public //////////////////////////////////////////////////////////////////// INLINE Physical *PhysicalNode:: get_physical(int index) const { nassertr(index >= 0 && index < (int)_physicals.size(), (Physical *) NULL); return _physicals[index]; } //////////////////////////////////////////////////////////////////// // Function : get_num_physicals // Access : public //////////////////////////////////////////////////////////////////// INLINE int PhysicalNode:: get_num_physicals() const { return _physicals.size(); } //////////////////////////////////////////////////////////////////// // Function : add_physical // Access : public //////////////////////////////////////////////////////////////////// INLINE void PhysicalNode:: add_physical(Physical *physical) { _physicals.push_back(physical); physical->_physical_node = this; physical->_physical_node_path = NodePath(this); }