// Filename: pgVirtualFrame.I // Created by: drose (17Aug05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: PGVirtualFrame::set_clip_frame // Access: Published // Description: Sets the bounding rectangle of the clip frame. // This is the size of the small window through which we // can see the virtual canvas. Normally, this is the // same size as the actual frame or smaller (typically // it is smaller by the size of the bevel, or to make // room for scroll bars). //////////////////////////////////////////////////////////////////// INLINE void PGVirtualFrame:: set_clip_frame(float left, float right, float bottom, float top) { set_clip_frame(LVecBase4f(left, right, bottom, top)); } //////////////////////////////////////////////////////////////////// // Function: PGVirtualFrame::get_clip_frame // Access: Published // Description: Returns the bounding rectangle of the clip frame. // See set_clip_frame(). If has_clip_frame() is // false, this returns the item's actual frame. //////////////////////////////////////////////////////////////////// INLINE const LVecBase4f &PGVirtualFrame:: get_clip_frame() const { LightReMutexHolder holder(_lock); return _has_clip_frame ? _clip_frame : get_frame(); } //////////////////////////////////////////////////////////////////// // Function: PGVirtualFrame::has_clip_frame // Access: Published // Description: Returns true if the clip frame has been set; see // set_clip_frame(). If it has not been set, objects in // the virtual frame will not be clipped. //////////////////////////////////////////////////////////////////// INLINE bool PGVirtualFrame:: has_clip_frame() const { LightReMutexHolder holder(_lock); return _has_clip_frame; } //////////////////////////////////////////////////////////////////// // Function: PGVirtualFrame::set_canvas_transform // Access: Published // Description: Changes the transform of the virtual canvas. This // transform is applied to all child nodes of the // canvas_node. //////////////////////////////////////////////////////////////////// INLINE void PGVirtualFrame:: set_canvas_transform(const TransformState *transform) { LightReMutexHolder holder(_lock); _canvas_node->set_transform(transform); } //////////////////////////////////////////////////////////////////// // Function: PGVirtualFrame::get_canvas_transform // Access: Published // Description: Returns the transform of the virtual canvas. This // transform is applied to all child nodes of the // canvas_node. //////////////////////////////////////////////////////////////////// INLINE const TransformState *PGVirtualFrame:: get_canvas_transform() const { LightReMutexHolder holder(_lock); return _canvas_node->get_transform(); } //////////////////////////////////////////////////////////////////// // Function: PGVirtualFrame::get_canvas_node // Access: Published // Description: Returns the special node that holds all of the // children that appear in the virtual canvas. //////////////////////////////////////////////////////////////////// INLINE PandaNode *PGVirtualFrame:: get_canvas_node() const { LightReMutexHolder holder(_lock); return _canvas_node; } //////////////////////////////////////////////////////////////////// // Function: PGVirtualFrame::get_canvas_parent // Access: Published // Description: Returns the parent node of the canvas_node. //////////////////////////////////////////////////////////////////// INLINE PandaNode *PGVirtualFrame:: get_canvas_parent() const { LightReMutexHolder holder(_lock); return _canvas_parent; }