// Filename: perlinNoise.I // Created by: drose (05Oct05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: PerlinNoise::fade // Access: Protected, Static // Description: Returns a smooth interpolation spline from 0 .. 1 // for t. //////////////////////////////////////////////////////////////////// INLINE double PerlinNoise:: fade(double t) { // return t * t * t * (t * (t * 6.0 - 15.0) + 10.0); return (3.0 - 2.0 * t) * t * t; } //////////////////////////////////////////////////////////////////// // Function: PerlinNoise::lerp // Access: Protected, Static // Description: Returns the smoothly lerped value from a to b. //////////////////////////////////////////////////////////////////// INLINE double PerlinNoise:: lerp(double t, double a, double b) { return a + t * (b - a); } //////////////////////////////////////////////////////////////////// // Function: PerlinNoise::get_seed // Access: Published // Description: Returns a unique seed value based on the seed value // passed to this PerlinNoise object (and on its current // state). //////////////////////////////////////////////////////////////////// INLINE unsigned long PerlinNoise:: get_seed() { return _randomizer.get_seed(); }