// Filename: particleSystemManager.I // Created by: charles (28Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function : set_frame_stepping // Access : public //////////////////////////////////////////////////////////////////// INLINE void ParticleSystemManager:: set_frame_stepping(int every_nth_frame) { _nth_frame = every_nth_frame; } //////////////////////////////////////////////////////////////////// // Function : get_frame_stepping // Access : public //////////////////////////////////////////////////////////////////// INLINE int ParticleSystemManager:: get_frame_stepping() const { return _nth_frame; } //////////////////////////////////////////////////////////////////// // Function : attach_particlesystem // Access : public //////////////////////////////////////////////////////////////////// INLINE void ParticleSystemManager:: attach_particlesystem(ParticleSystem *ps) { ps->_manager = this; plist< PT(ParticleSystem) >::iterator found; PT(ParticleSystem) ptps = ps; found = find(_ps_list.begin(), _ps_list.end(), ptps); if (found == _ps_list.end()) _ps_list.push_back(ps); } //////////////////////////////////////////////////////////////////// // Function : clear // Access : public //////////////////////////////////////////////////////////////////// INLINE void ParticleSystemManager:: clear() { _ps_list.erase(_ps_list.begin(), _ps_list.end()); }