// Filename: nodePathCollection.I // Created by: drose (06Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::Destructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE NodePathCollection:: ~NodePathCollection() { } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::operator += // Access: Published // Description: Appends the other list onto the end of this one. //////////////////////////////////////////////////////////////////// INLINE void NodePathCollection:: operator += (const NodePathCollection &other) { add_paths_from(other); } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::operator + // Access: Published // Description: Returns a NodePathCollection representing the // concatenation of the two lists. //////////////////////////////////////////////////////////////////// INLINE NodePathCollection NodePathCollection:: operator + (const NodePathCollection &other) const { NodePathCollection a(*this); a += other; return a; } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::append // Access: Published // Description: Adds a new NodePath to the collection. This method // duplicates the add_path() method; it is provided to // satisfy Python's naming convention. //////////////////////////////////////////////////////////////////// void NodePathCollection:: append(const NodePath &node_path) { add_path(node_path); } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::extend // Access: Published // Description: Appends the other list onto the end of this one. // This method duplicates the += operator; it is // provided to satisfy Python's naming convention. //////////////////////////////////////////////////////////////////// INLINE void NodePathCollection:: extend(const NodePathCollection &other) { operator += (other); } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::ls // Access: Published // Description: Lists all the nodes at and below each node in the // collection hierarchically. //////////////////////////////////////////////////////////////////// INLINE void NodePathCollection:: ls() const { ls(nout); } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::set_color // Access: Published // Description: Colors all NodePaths in the collection //////////////////////////////////////////////////////////////////// INLINE void NodePathCollection:: set_color(float r, float g, float b, float a, int priority) { set_color(Colorf(r, g, b, a), priority); } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::set_color_scale // Access: Published // Description: Applies color scales to all NodePaths in the // collection. The existing color scale is replaced. //////////////////////////////////////////////////////////////////// INLINE void NodePathCollection:: set_color_scale(float r, float g, float b, float a, int priority) { set_color_scale(LVecBase4f(r, g, b, a), priority); } //////////////////////////////////////////////////////////////////// // Function: NodePathCollection::compose_color_scale // Access: Published // Description: Applies color scales to all NodePaths in the // collection. The existing color scale, if any, is // multiplied by the specified color scale. //////////////////////////////////////////////////////////////////// INLINE void NodePathCollection:: compose_color_scale(float r, float g, float b, float a, int priority) { compose_color_scale(LVecBase4f(r, g, b, a), priority); }