// Filename: jointVertexTransform.I // Created by: drose (24Mar05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: JointVertexTransform::get_joint // Access: Published // Description: Returns the joint for which this object returns the // transform. //////////////////////////////////////////////////////////////////// INLINE const CharacterJoint *JointVertexTransform:: get_joint() const { return _joint; } //////////////////////////////////////////////////////////////////// // Function: JointVertexTransform::check_matrix // Access: Private // Description: Recomputes _matrix if it needs it. //////////////////////////////////////////////////////////////////// INLINE void JointVertexTransform:: check_matrix() const { if (_matrix_stale) { ((JointVertexTransform *)this)->compute_matrix(); } }