// Filename: glShaderContext_src.h // Created by: jyelon (01Sep05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef OPENGLES_1 //////////////////////////////////////////////////////////////////// // Function: GLShaderContext::valid // Access: Public // Description: Returns true if the shader is "valid", ie, if the // compilation was successful. The compilation could // fail if there is a syntax error in the shader, or // if the current video card isn't shader-capable, // or if no shader languages are compiled into panda. //////////////////////////////////////////////////////////////////// INLINE bool CLP(ShaderContext):: valid() { if (_shader->get_error_flag()) return false; if (_shader->get_language() == Shader::SL_none) return false; #if defined(HAVE_CG) && !defined(OPENGLES) if (_cg_context) return true; #endif if (_shader->get_language() == Shader::SL_GLSL && _glsl_program != 0) { return true; } return false; } //////////////////////////////////////////////////////////////////// // Function: GLShaderContext::uses_custom_vertex_arrays // Access: Public // Description: Returns false in case of GLSL, true in case of Cg. //////////////////////////////////////////////////////////////////// INLINE bool CLP(ShaderContext):: uses_custom_vertex_arrays() { #ifdef OPENGLES_2 return true; #else return (_shader->get_language() == Shader::SL_Cg); #endif } //////////////////////////////////////////////////////////////////// // Function: GLShaderContext::uses_custom_texture_bindings // Access: Public // Description: Always true, for now. //////////////////////////////////////////////////////////////////// INLINE bool CLP(ShaderContext):: uses_custom_texture_bindings() { return true; } #endif // OPENGLES_1