// Filename: frustum_src.I // Created by: mike (09Jan97) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: Constructor // Access: // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(Frustum):: FLOATNAME(Frustum)() { _fnear = FLOATCONST(1.4142); _ffar = FLOATCONST(10.0); _l = -1.0f; _r = 1.0f; _t = 1.0f; _b = -1.0f; } //////////////////////////////////////////////////////////////////// // Function: make_ortho_2D // Access: // Description: Sets up a two-dimensional orthographic frustum //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Frustum)::make_ortho_2D() { make_ortho(-1.0f, 1.0f); } //////////////////////////////////////////////////////////////////// // Function: make_ortho_2D // Access: // Description: Sets up a two-dimensional orthographic frustum //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Frustum):: make_ortho_2D(FLOATTYPE l, FLOATTYPE r, FLOATTYPE t, FLOATTYPE b) { make_ortho(-1.0f, 1.0f, l, r, t, b); } //////////////////////////////////////////////////////////////////// // Function: make_ortho_2D // Access: // Description: Behaves like gluOrtho //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Frustum)::make_ortho(FLOATTYPE fnear, FLOATTYPE ffar) { _fnear = fnear; _ffar = ffar; _l = -1.0f; _r = 1.0f; _t = 1.0f; _b = -1.0f; } //////////////////////////////////////////////////////////////////// // Function: make_ortho_2D // Access: // Description: Behaves like gluOrtho //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Frustum):: make_ortho(FLOATTYPE fnear, FLOATTYPE ffar, FLOATTYPE l, FLOATTYPE r, FLOATTYPE t, FLOATTYPE b) { _fnear = fnear; _ffar = ffar; _l = l; _r = r; _t = t; _b = b; } //////////////////////////////////////////////////////////////////// // Function: make_perspective // Access: // Description: Behaves like gluPerspective (Aspect = width/height, // Yfov in degrees) // aspect // +------------+ // | | // 1 | | yfov // | | // +------------+ // // -------+------ // \ | / // \ | / // \ | / // \ | / // \ | / // \|/ // W yfov // //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Frustum):: make_perspective_hfov(FLOATTYPE hfov, FLOATTYPE aspect, FLOATTYPE fnear, FLOATTYPE ffar) { _fnear = fnear; _ffar = ffar; _r = tan(deg_2_rad(hfov) * FLOATCONST(0.5)) * _fnear; _l = -_r; _t = _r / aspect; _b = -_t; } INLINE_MATHUTIL void FLOATNAME(Frustum):: make_perspective_vfov(FLOATTYPE yfov, FLOATTYPE aspect, FLOATTYPE fnear, FLOATTYPE ffar) { _fnear = fnear; _ffar = ffar; _t = tan(deg_2_rad(yfov) * 0.5f) * _fnear; _b = -_t; _r = _t * aspect; _l = -_r; } INLINE_MATHUTIL void FLOATNAME(Frustum):: make_perspective(FLOATTYPE xfov, FLOATTYPE yfov, FLOATTYPE fnear, FLOATTYPE ffar) { _fnear = fnear; _ffar = ffar; _t = tan(deg_2_rad(yfov) * 0.5f) * _fnear; _b = -_t; _r = tan(deg_2_rad(xfov) * 0.5f) * _fnear; _l = -_r; } //////////////////////////////////////////////////////////////////// // Function: get_perspective_params // Access: // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Frustum):: get_perspective_params(FLOATTYPE& yfov, FLOATTYPE& aspect, FLOATTYPE& fnear, FLOATTYPE& ffar) const { yfov = rad_2_deg(atan(_t / _fnear)) * 2.0f; aspect = _r / _t; fnear = _fnear; ffar = _ffar; } //////////////////////////////////////////////////////////////////// // Function: get_perspective_params // Access: // Description: //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL void FLOATNAME(Frustum):: get_perspective_params(FLOATTYPE& xfov, FLOATTYPE& yfov, FLOATTYPE& aspect, FLOATTYPE& fnear, FLOATTYPE& ffar) const { xfov = rad_2_deg(atan(_r / _fnear)) * 2.0f; get_perspective_params(yfov, aspect, fnear, ffar); } //////////////////////////////////////////////////////////////////// // Function: get_perspective_projection_mat // Access: Public // Description: This computes a transform matrix that performs the // perspective transform defined by the frustum, // accordinate to the indicated coordinate system. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(LMatrix4) FLOATNAME(Frustum):: get_perspective_projection_mat(CoordinateSystem cs) const { if (cs == CS_default) { cs = get_default_coordinate_system(); } FLOATTYPE recip_far_minus_near = 1.0f/(_ffar - _fnear); FLOATTYPE recip_r_minus_l = 1.0f/(_r - _l); FLOATTYPE recip_t_minus_b = 1.0f/(_t - _b); FLOATTYPE two_fnear = 2.0f*_fnear; FLOATTYPE d = (_r + _l) * recip_r_minus_l; FLOATTYPE a = two_fnear * recip_r_minus_l; FLOATTYPE e = two_fnear * recip_t_minus_b; FLOATTYPE b = (_t + _b) * recip_t_minus_b; FLOATTYPE c = (_ffar + _fnear) * recip_far_minus_near; FLOATTYPE f = -_ffar * two_fnear * recip_far_minus_near; /* FLOATTYPE a = (2.0f * _fnear) / (_r - _l); FLOATTYPE b = (_t + _b) / (_t - _b); FLOATTYPE c = (_ffar + _fnear) / (_ffar - _fnear); FLOATTYPE d = (_r + _l) / (_r - _l); FLOATTYPE e = (2.0f * _fnear) / (_t - _b); FLOATTYPE f = (-2.0f * _ffar * _fnear) / (_ffar - _fnear); */ switch (cs) { case CS_zup_right: return FLOATNAME(LMatrix4)( a, 0.0f, 0.0f, 0.0f, 0.0f, -b, c, 1.0f, d, e, 0.0f, 0.0f, 0.0f, 0.0f, f, 0.0f); case CS_yup_right: return FLOATNAME(LMatrix4)( a, 0.0f, 0.0f, 0.0f, 0.0f, e, 0.0f, 0.0f, d, b, -c,-1.0f, 0.0f, 0.0f, f, 0.0f); case CS_zup_left: return FLOATNAME(LMatrix4)::convert_mat(CS_zup_right, CS_zup_left) * get_perspective_projection_mat(CS_zup_right); case CS_yup_left: return FLOATNAME(LMatrix4)::convert_mat(CS_yup_right, CS_yup_left) * get_perspective_projection_mat(CS_yup_right); default: mathutil_cat.error() << "Invalid coordinate system!\n"; return FLOATNAME(LMatrix4)::ident_mat(); } } //////////////////////////////////////////////////////////////////// // Function: get_ortho_projection_mat // Access: Public // Description: This computes a transform matrix that performs the // orthographic transform defined by the frustum, // accordinate to the indicated coordinate system. //////////////////////////////////////////////////////////////////// INLINE_MATHUTIL FLOATNAME(LMatrix4) FLOATNAME(Frustum):: get_ortho_projection_mat(CoordinateSystem cs) const { if (cs == CS_default) { cs = get_default_coordinate_system(); } FLOATTYPE a = 2.0f / (_r - _l); FLOATTYPE b = 2.0f / (_t - _b); FLOATTYPE c = 2.0f / (_ffar - _fnear); FLOATTYPE d = (_r + _l) * a * 0.5f; FLOATTYPE e = (_t + _b) * b * 0.5f; FLOATTYPE f = (_ffar + _fnear) * c * 0.5f; /* FLOATTYPE a = 2.0f / (_r - _l); FLOATTYPE b = 2.0f / (_t - _b); FLOATTYPE c = 2.0f / (_ffar - _fnear); FLOATTYPE d = (_r + _l) / (_r + _l) FLOATTYPE e = (_t + _b) / (_t - _b); FLOATTYPE f = (_ffar + _fnear) / (_ffar - _fnear); */ switch (cs) { case CS_zup_right: return FLOATNAME(LMatrix4)::convert_mat(CS_yup_right, CS_zup_right) * get_ortho_projection_mat(CS_yup_right); case CS_yup_right: return FLOATNAME(LMatrix4)( a, 0.0f, 0.0f, 0.0f, 0.0f, b, 0.0f, 0.0f, 0.0f, 0.0f, -c, 0.0f, -d, -e, -f, 1.0f); case CS_zup_left: return FLOATNAME(LMatrix4)::convert_mat(CS_zup_right, CS_zup_left) * get_ortho_projection_mat(CS_zup_right); case CS_yup_left: return FLOATNAME(LMatrix4)::convert_mat(CS_yup_right, CS_yup_left) * get_ortho_projection_mat(CS_yup_right); default: mathutil_cat.error() << "Invalid coordinate system!\n"; return FLOATNAME(LMatrix4)::ident_mat(); } }