// Filename: event.I // Created by: drose (15May01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: Event::set_name // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE void Event:: set_name(const string &name) { _name = name; } //////////////////////////////////////////////////////////////////// // Function: Event::clear_name // Access: Public // Description: Resets the Event's name to empty. //////////////////////////////////////////////////////////////////// INLINE void Event:: clear_name() { _name = ""; } //////////////////////////////////////////////////////////////////// // Function: Event::has_name // Access: Public // Description: Returns true if the Event has a nonempty name set, // false if the name is empty. //////////////////////////////////////////////////////////////////// INLINE bool Event:: has_name() const { return !_name.empty(); } //////////////////////////////////////////////////////////////////// // Function: Event::get_name // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE const string &Event:: get_name() const { return _name; } INLINE ostream &operator << (ostream &out, const Event &n) { n.output(out); return out; }