// Filename: eggSurface.I // Created by: drose (15Feb00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: EggSurface::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggSurface:: EggSurface(const string &name) : EggPrimitive(name) { _u_subdiv = 0; _v_subdiv = 0; } //////////////////////////////////////////////////////////////////// // Function: EggSurface::Copy constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggSurface:: EggSurface(const EggSurface ©) : EggPrimitive(copy), _u_subdiv(copy._u_subdiv), _v_subdiv(copy._v_subdiv) { } //////////////////////////////////////////////////////////////////// // Function: EggSurface::Copy assignment operator // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggSurface &EggSurface:: operator = (const EggSurface ©) { EggPrimitive::operator = (copy); _u_subdiv = copy._u_subdiv; _v_subdiv = copy._v_subdiv; return *this; } //////////////////////////////////////////////////////////////////// // Function: EggSurface::set_u_subdiv // Access: Public // Description: Sets the number of subdivisions in the U direction // that will be requested across the surface. (This // doesn't necessary guarantee that this number of // subdivisions will be made; it's just a hint to any // surface renderer or quick tesselator.) Set the // number to 0 to disable the hint. //////////////////////////////////////////////////////////////////// INLINE void EggSurface:: set_u_subdiv(int subdiv) { _u_subdiv = subdiv; } //////////////////////////////////////////////////////////////////// // Function: EggSurface::get_u_subdiv // Access: Public // Description: Returns the requested number of subdivisions in the U // direction, or 0 if no particular subdivisions have // been requested. //////////////////////////////////////////////////////////////////// INLINE int EggSurface:: get_u_subdiv() const { return _u_subdiv; } //////////////////////////////////////////////////////////////////// // Function: EggSurface::set_v_subdiv // Access: Public // Description: Sets the number of subdivisions in the U direction // that will be requested across the surface. (This // doesn't necessary guarantee that this number of // subdivisions will be made; it's just a hint to any // surface renderer or quick tesselator.) Set the // number to 0 to disable the hint. //////////////////////////////////////////////////////////////////// INLINE void EggSurface:: set_v_subdiv(int subdiv) { _v_subdiv = subdiv; } //////////////////////////////////////////////////////////////////// // Function: EggSurface::get_v_subdiv // Access: Public // Description: Returns the requested number of subdivisions in the U // direction, or 0 if no particular subdivisions have // been requested. //////////////////////////////////////////////////////////////////// INLINE int EggSurface:: get_v_subdiv() const { return _v_subdiv; }