// Filename: eggFilenameNode.I // Created by: drose (11Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::Default constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggFilenameNode:: EggFilenameNode() { } //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggFilenameNode:: EggFilenameNode(const string &node_name, const Filename &filename) : EggNode(node_name), _filename(filename), _fullpath(filename) { } //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::Copy constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggFilenameNode:: EggFilenameNode(const EggFilenameNode ©) : EggNode(copy), _filename(copy._filename), _fullpath(copy._fullpath) { } //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::Copy assignment operator // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggFilenameNode &EggFilenameNode:: operator = (const EggFilenameNode ©) { EggNode::operator = (copy); _filename = copy._filename; _fullpath = copy._fullpath; return *this; } //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::get_filename // Access: Public // Description: Returns a nonmodifiable reference to the filename. //////////////////////////////////////////////////////////////////// INLINE const Filename &EggFilenameNode:: get_filename() const { return _filename; } //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::set_filename // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE void EggFilenameNode:: set_filename(const Filename &filename) { _filename = filename; _fullpath = filename; } //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::get_fullpath // Access: Public // Description: Returns the full pathname to the file, if it is // known; otherwise, returns the same thing as // get_filename(). // // This function simply returns whatever was set by the // last call to set_fullpath(). This string is not // written to the egg file; its main purpose is to // record the full path to a filename (for instance, a // texture filename) if it is known, for egg structures // that are generated in-memory and then immediately // converted to a scene graph. //////////////////////////////////////////////////////////////////// INLINE const Filename &EggFilenameNode:: get_fullpath() const { return _fullpath; } //////////////////////////////////////////////////////////////////// // Function: EggFilenameNode::set_fullpath // Access: Public // Description: Records the full pathname to the file, for the // benefit of get_fullpath(). //////////////////////////////////////////////////////////////////// INLINE void EggFilenameNode:: set_fullpath(const Filename &fullpath) { _fullpath = fullpath; }