// Filename: eggCharacterDb.I // Created by: drose (05Oct06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: EggCharacterDb::Key::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE EggCharacterDb::Key:: Key(const EggJointPointer *joint, TableType table_type, int frame) : _joint(joint), _table_type(table_type), _frame(frame) { } //////////////////////////////////////////////////////////////////// // Function: EggCharacterDb::Key::operator < // Access: Public // Description: Provides an arbitrary unique ordering for all keys. //////////////////////////////////////////////////////////////////// INLINE bool EggCharacterDb::Key:: operator < (const EggCharacterDb::Key &other) const { if (_joint != other._joint) { return _joint < other._joint; } if (_table_type != other._table_type) { return _table_type < other._table_type; } return _frame < other._frame; }