// Filename: dxShaderContext9.i // Created by: aignacio (Jan06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: DXShaderContext9::valid // Access: Public // Description: Returns true if the shader is "valid", ie, if the // compilation was successful. The compilation could // fail if there is a syntax error in the shader, or // if the current video card isn't shader-capable, // or if no shader languages are compiled into panda. //////////////////////////////////////////////////////////////////// INLINE bool CLP(ShaderContext):: valid (GSG *gsg) { #ifdef HAVE_CG if (_cg_context) { return true; } #endif return false; }