// Filename: collisionVisualizer.I // Created by: drose (17Apr03) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CollisionVisualizer::SolidInfo::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CollisionVisualizer::SolidInfo:: SolidInfo() { _detected_count = 0; _missed_count = 0; } //////////////////////////////////////////////////////////////////// // Function: CollisionVisualizer::set_point_scale // Access: Published // Description: Scales the points that are drawn to represent the // surface and interior intersection points of the // collisions. By default, these objects are drawn at // an arbitrary scale which is appropriate if the window // units are the default range -1 .. 1. Change this // scale accordinatly if the window units are measured // on some other scale or if you need to observe these // objects in a smaller window. //////////////////////////////////////////////////////////////////// INLINE void CollisionVisualizer:: set_point_scale(float point_scale) { _point_scale = point_scale; } //////////////////////////////////////////////////////////////////// // Function: CollisionVisualizer::get_point_scale // Access: Published // Description: Returns the value last set by set_point_scale(). //////////////////////////////////////////////////////////////////// INLINE float CollisionVisualizer:: get_point_scale() const { return _point_scale; } //////////////////////////////////////////////////////////////////// // Function: CollisionVisualizer::set_normal_scale // Access: Published // Description: Scales the line segments that are drawn to represent // the normals of the collisions. By default, these // objects are drawn at an arbitrary scale which is // appropriate if the scene units are measured in feet. // Change this scale accordinatly if the scene units are // measured on some other scale or if you need to // observe these normals from farther away. //////////////////////////////////////////////////////////////////// INLINE void CollisionVisualizer:: set_normal_scale(float normal_scale) { _normal_scale = normal_scale; } //////////////////////////////////////////////////////////////////// // Function: CollisionVisualizer::get_normal_scale // Access: Published // Description: Returns the value last set by set_normal_scale(). //////////////////////////////////////////////////////////////////// INLINE float CollisionVisualizer:: get_normal_scale() const { return _normal_scale; } //////////////////////////////////////////////////////////////////// // Function: CollisionVisualizer::as_typed_object // Access: Public // Description: This is provided to disambiguate the typecast to // TypedObject, since we have two TypedObjects in our // inheritance chain. //////////////////////////////////////////////////////////////////// INLINE TypedObject *CollisionVisualizer:: as_typed_object() { // In fact, it really doesn't matter which one we pick. Arbitrarily // pick the one that goes through PandaNode. return PandaNode::as_typed_object(); } //////////////////////////////////////////////////////////////////// // Function: CollisionVisualizer::as_typed_object // Access: Public // Description: This is provided to disambiguate the typecast to // TypedObject, since we have two TypedObjects in our // inheritance chain. //////////////////////////////////////////////////////////////////// INLINE const TypedObject * CollisionVisualizer:: as_typed_object() const { // In fact, it really doesn't matter which one we pick. Arbitrarily // pick the one that goes through PandaNode. return PandaNode::as_typed_object(); }