// Filename: collisionTraverser.I // Created by: drose (16Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CollisionTraverser::set_respect_prev_transform // Access: Published // Description: Sets the flag that indicates whether the // prev_transform stored on a node (as updated via // set_fluid_pos(), etc.) is respected to calculate // collisions. If this is true, certain types of // collision tests will be enhanced by the information // about objects in motion. If this is false, objects // are always considered to be static. The default is // false. //////////////////////////////////////////////////////////////////// INLINE void CollisionTraverser:: set_respect_prev_transform(bool flag) { _respect_prev_transform = flag; } //////////////////////////////////////////////////////////////////// // Function: CollisionTraverser::get_respect_prev_transform // Access: Published // Description: Returns the flag that indicates whether the // prev_transform stored on a node is respected to // calculate collisions. See // set_respect_prev_transform(). //////////////////////////////////////////////////////////////////// INLINE bool CollisionTraverser:: get_respect_prev_transform() const { return _respect_prev_transform; } #ifdef DO_COLLISION_RECORDING //////////////////////////////////////////////////////////////////// // Function: CollisionTraverser::has_recorder // Access: Published // Description: Returns true if the CollisionTraverser has a // CollisionRecorder object currently assigned, false // otherwise. //////////////////////////////////////////////////////////////////// INLINE bool CollisionTraverser:: has_recorder() const { return _recorder != (CollisionRecorder *)NULL; } //////////////////////////////////////////////////////////////////// // Function: CollisionTraverser::get_recorder // Access: Published // Description: Returns the CollisionRecorder currently assigned, or // NULL if no recorder is assigned. //////////////////////////////////////////////////////////////////// INLINE CollisionRecorder *CollisionTraverser:: get_recorder() const { return _recorder; } //////////////////////////////////////////////////////////////////// // Function: CollisionTraverser::clear_recorder // Access: Published // Description: Removes the CollisionRecorder from the traverser and // restores normal low-overhead operation. //////////////////////////////////////////////////////////////////// INLINE void CollisionTraverser:: clear_recorder() { set_recorder((CollisionRecorder *)NULL); } #endif // DO_COLLISION_RECORDING