// Filename: collisionLine.I // Created by: drose (05Jan05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CollisionLine::Default Constructor // Access: Public // Description: Creates an invalid line. This isn't terribly useful; // it's expected that the user will subsequently adjust // the line via set_origin()/set_direction() or // set_from_lens(). //////////////////////////////////////////////////////////////////// INLINE CollisionLine:: CollisionLine() { } //////////////////////////////////////////////////////////////////// // Function: CollisionLine::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CollisionLine:: CollisionLine(const LPoint3f &origin, const LVector3f &direction) : CollisionRay(origin, direction) { } //////////////////////////////////////////////////////////////////// // Function: CollisionLine::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CollisionLine:: CollisionLine(float ox, float oy, float oz, float dx, float dy, float dz) : CollisionRay(ox, oy, oz, dx, dy, dz) { } //////////////////////////////////////////////////////////////////// // Function: CollisionLine::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CollisionLine:: CollisionLine(const CollisionLine ©) : CollisionRay(copy) { }