// Filename: collisionHandler.I // Created by: WDIG (15Aug07) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CollisionHandler::wants_all_potential_collidees // Access: Private // Description: Returns true if handler wants to know about all // solids that are within the collider's bounding // volume //////////////////////////////////////////////////////////////////// INLINE bool CollisionHandler:: wants_all_potential_collidees() const { return _wants_all_potential_collidees; } //////////////////////////////////////////////////////////////////// // Function: CollisionHandler::set_root // Access: Private // Description: Sets the root of the collision traversal. Only set // if wants_all_potential_collidees is true //////////////////////////////////////////////////////////////////// INLINE void CollisionHandler:: set_root(const NodePath &root) { _root = &root; }