//: collisionPlane.I // Created by: drose (25Apr00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CollisionPlane::Default Constructor // Access: Protected // Description: This is only for the convenience of CollisionPolygon. // Normally, you should not attempt to create an // uninitialized CollisionPlane. //////////////////////////////////////////////////////////////////// INLINE CollisionFloorMesh:: CollisionFloorMesh() { } //////////////////////////////////////////////////////////////////// // Function: CollisionFloorMesh::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CollisionFloorMesh:: CollisionFloorMesh(const CollisionFloorMesh ©) : CollisionSolid(copy) { } //////////////////////////////////////////////////////////////////// // Function: CollisionFloorMesh::flush_level // Access: Public, Static // Description: Flushes the PStatCollectors used during traversal. //////////////////////////////////////////////////////////////////// INLINE void CollisionFloorMesh:: flush_level() { _volume_pcollector.flush_level(); _test_pcollector.flush_level(); } //////////////////////////////////////////////////////////////////// // Function: CollisionFloorMesh::add_vertex // Access: Published // Description: store away a vertex to index against //////////////////////////////////////////////////////////////////// INLINE void CollisionFloorMesh:: add_vertex(const LPoint3f &vert) { _vertices.push_back(vert); } INLINE const unsigned int CollisionFloorMesh:: get_num_vertices() const { return _vertices.size(); } INLINE const LPoint3f CollisionFloorMesh:: get_vertex(unsigned int index) const { return _vertices[index]; } INLINE const unsigned int CollisionFloorMesh:: get_num_triangles() const { return _triangles.size(); } INLINE const LPoint3d CollisionFloorMesh:: get_triangle(unsigned int index) const { CollisionFloorMesh::TriangleIndices tri = _triangles[index]; return LPoint3d(tri.p1, tri.p2, tri.p3); }