// Filename: characterJointEffect.I // Created by: drose (26Jul06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CharacterJointEffect::Constructor // Access: Private // Description: Use CharacterJointEffect::make() to construct a new // CharacterJointEffect object. //////////////////////////////////////////////////////////////////// INLINE CharacterJointEffect:: CharacterJointEffect() { } //////////////////////////////////////////////////////////////////// // Function: CharacterJointEffect::get_character // Access: Published // Description: Returns the Character that will get update() called // on it when this node's relative transform is queried, // or NULL if there is no such character. //////////////////////////////////////////////////////////////////// INLINE Character *CharacterJointEffect:: get_character() const { if (_character.is_valid_pointer()) { return _character; } else { return NULL; } }