// Filename: characterJointBundle.I // Created by: drose (02Mar99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// // This comment tells ppremake that we know this is a circular // #include reference, and please don't bother us about it. The line // must be exactly as shown. /* okcircular */ #include "character.h" //////////////////////////////////////////////////////////////////// // Function: CharacterJointBundle::Copy Constructor // Access: Public // Description: Normally, you'd use make_copy() or copy_subgraph() to // make a copy of this. //////////////////////////////////////////////////////////////////// INLINE CharacterJointBundle:: CharacterJointBundle(const CharacterJointBundle ©) : PartBundle(copy) { } //////////////////////////////////////////////////////////////////// // Function: CharacterJointBundle::get_node // Access: Public // Description: Returns the nth Character associated with // this PartBundle. //////////////////////////////////////////////////////////////////// INLINE Character *CharacterJointBundle:: get_node(int n) const { return DCAST(Character, PartBundle::get_node(n)); }