// Filename: cLerpAnimEffectInterval.I // Created by: drose (27Aug02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CLerpAnimEffectInterval::Constructor // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE CLerpAnimEffectInterval:: CLerpAnimEffectInterval(const string &name, double duration, CLerpInterval::BlendType blend_type) : CLerpInterval(name, duration, blend_type) { } //////////////////////////////////////////////////////////////////// // Function: CLerpAnimEffectInterval::add_control // Access: Published // Description: Adds another AnimControl to the list of AnimControls // affected by the lerp. This control will be lerped // from begin_effect to end_effect over the period of // the lerp. // // The AnimControl name parameter is only used when // formatting the interval for output. //////////////////////////////////////////////////////////////////// INLINE void CLerpAnimEffectInterval:: add_control(AnimControl *control, const string &name, float begin_effect, float end_effect) { _controls.push_back(ControlDef(control, name, begin_effect, end_effect)); } //////////////////////////////////////////////////////////////////// // Function: CLerpAnimEffectInterval::ControlDef::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CLerpAnimEffectInterval::ControlDef:: ControlDef(AnimControl *control, const string &name, float begin_effect, float end_effect) : _control(control), _name(name), _begin_effect(begin_effect), _end_effect(end_effect) { }