// Filename: audioLoadRequest.I // Created by: drose (29Aug06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: AudioLoadRequest::Constructor // Access: Published // Description: Create a new AudioLoadRequest, and add it to the loader // via load_async(), to begin an asynchronous load. //////////////////////////////////////////////////////////////////// INLINE AudioLoadRequest:: AudioLoadRequest(AudioManager *audio_manager, const string &filename, bool positional) : _audio_manager(audio_manager), _filename(filename), _positional(positional), _is_ready(false) { } //////////////////////////////////////////////////////////////////// // Function: AudioLoadRequest::get_audio_manager // Access: Published // Description: Returns the AudioManager that will serve this // asynchronous AudioLoadRequest. //////////////////////////////////////////////////////////////////// INLINE AudioManager *AudioLoadRequest:: get_audio_manager() const { return _audio_manager; } //////////////////////////////////////////////////////////////////// // Function: AudioLoadRequest::get_filename // Access: Published // Description: Returns the filename associated with this // asynchronous AudioLoadRequest. //////////////////////////////////////////////////////////////////// INLINE const string &AudioLoadRequest:: get_filename() const { return _filename; } //////////////////////////////////////////////////////////////////// // Function: AudioLoadRequest::get_positional // Access: Published // Description: Returns the positional flag associated with this // asynchronous AudioLoadRequest. //////////////////////////////////////////////////////////////////// INLINE bool AudioLoadRequest:: get_positional() const { return _positional; } //////////////////////////////////////////////////////////////////// // Function: AudioLoadRequest::is_ready // Access: Published // Description: Returns true if this request has completed, false if // it is still pending. When this returns true, you may // retrieve the sound loaded by calling get_sound(). //////////////////////////////////////////////////////////////////// INLINE bool AudioLoadRequest:: is_ready() const { return _is_ready; } //////////////////////////////////////////////////////////////////// // Function: AudioLoadRequest::get_sound // Access: Published // Description: Returns the sound that was loaded asynchronously, if // any, or NULL if there was an error. It is an error // to call this unless is_ready() returns true. //////////////////////////////////////////////////////////////////// INLINE AudioSound *AudioLoadRequest:: get_sound() const { nassertr(_is_ready, NULL); return _sound; }