// high quality triplanar mapping vertex_program TriplanarReferenceHigh_VSCg cg { source triplanarReferenceVS.cg default_params { // Uncomment for Fog // param_named_auto fogParams fog_params param_named_auto eyePosition camera_position_object_space param_named_auto worldviewproj worldviewproj_matrix } // Supported defines: -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 entry_point main_triplanar_reference_vp profiles vs_2_x arbvp1 } fragment_program TriplanarReferenceHigh_PSCg cg { source triplanarReferencePS.cg default_params { param_named_auto lightSpecular0 light_specular_colour 0 param_named_auto lightDiffuse0 light_diffuse_colour 0 param_named_auto lightPosition0 light_position_object_space 0 param_named_auto lightSpotlight0 spotlight_params 0 param_named_auto spotlightDir0 light_direction_object_space 0 // Uncomment if the attenuation of light one is set //param_named_auto lightAttenuation0 light_attenuation 0 // Uncomment for second light //param_named_auto lightSpecular1 light_specular_colour 1 //param_named_auto lightDiffuse1 light_diffuse_colour 1 //param_named_auto lightPosition1 light_position_object_space 1 //param_named_auto lightSpotlight1 spotlight_params 1 //param_named_auto spotlightDir1 light_direction_object_space 1 //param_named_auto lightAttenuation1 light_attenuation 1 // Uncomment for third light //param_named_auto lightDiffuse2 light_diffuse_colour 2 //param_named_auto lightSpecular2 light_specular_colour 2 //param_named_auto lightPosition2 light_position_object_space 2 //param_named_auto lightSpotlight2 spotlight_params 2 //param_named_auto spotlightDir2 light_direction_object_space 2 //param_named_auto lightAttenuation2 light_attenuation 2 param_named_auto world world_matrix // Uncomment for fog //param_named_auto fogColour fog_colour param_named exponent float 2000 param_named texScale float 0.1 param_named plateauSize float 0.2 param_named transitionSpeed float 2.0 param_named ambient float4 0.41 0.41 0.41 1.0 } // Supported defines: -DLIGHTNORMALMAPPING -DUSESPECULARMAP -DLIGHT0 -DLIGHT1 -DLIGHT2 -DATTENUATION -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 compile_arguments -DLIGHTNORMALMAPPING -DUSESPECULARMAP -DLIGHT0 entry_point main_triplanar_reference_fp profiles ps_2_x arbfp1 } // low quality triplanar mapping vertex_program TriplanarReferenceLow_VSCg cg { source triplanarReferenceVS.cg default_params { // Uncomment for Fog // param_named_auto fogParams fog_params param_named_auto eyePosition camera_position_object_space param_named_auto worldviewproj worldviewproj_matrix } // Supported defines: -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 entry_point main_triplanar_reference_vp profiles vs_2_x arbvp1 } fragment_program TriplanarReferenceLow_PSCg cg { source triplanarReferencePS.cg default_params { param_named_auto lightSpecular0 light_specular_colour 0 param_named_auto lightDiffuse0 light_diffuse_colour 0 param_named_auto lightPosition0 light_position_object_space 0 param_named_auto lightSpotlight0 spotlight_params 0 param_named_auto spotlightDir0 light_direction_object_space 0 // Uncomment if the attenuation of light one is set //param_named_auto lightAttenuation0 light_attenuation 0 // Uncomment for second light //param_named_auto lightSpecular1 light_specular_colour 1 //param_named_auto lightDiffuse1 light_diffuse_colour 1 //param_named_auto lightPosition1 light_position_object_space 1 //param_named_auto lightSpotlight1 spotlight_params 1 //param_named_auto spotlightDir1 light_direction_object_space 1 //param_named_auto lightAttenuation1 light_attenuation 1 // Uncomment for third light //param_named_auto lightDiffuse2 light_diffuse_colour 2 //param_named_auto lightSpecular2 light_specular_colour 2 //param_named_auto lightPosition2 light_position_object_space 2 //param_named_auto lightSpotlight2 spotlight_params 2 //param_named_auto spotlightDir2 light_direction_object_space 2 //param_named_auto lightAttenuation2 light_attenuation 2 param_named_auto world world_matrix // Uncomment for fog //param_named_auto fogColour fog_colour param_named exponent float 2000 param_named texScale float 0.1 param_named plateauSize float 0.2 param_named transitionSpeed float 2.0 param_named ambient float4 0.41 0.41 0.41 1.0 } // Supported defines: -DLIGHTNORMALMAPPING -DUSESPECULARMAP -DLIGHT0 -DLIGHT1 -DLIGHT2 -DATTENUATION -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 compile_arguments -DUSESPECULARMAP -DLIGHT0 entry_point main_triplanar_reference_fp profiles ps_2_x arbfp1 } // high quality triplanar mapping vertex_program TriplanarReferenceHigh_VSGLSL glsl { source triplanarReferenceVS.glsl syntax glsl150 default_params { // Uncomment for Fog // param_named_auto fogParams fog_params param_named_auto eyePosition camera_position_object_space param_named_auto worldviewproj worldviewproj_matrix } // Supported defines: -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 } fragment_program TriplanarReferenceHigh_PSGLSL glsl { source triplanarReferencePS.glsl syntax glsl150 default_params { param_named_auto lightSpecular0 light_specular_colour 0 param_named_auto lightDiffuse0 light_diffuse_colour 0 param_named_auto lightPosition0 light_position_object_space 0 param_named_auto lightSpotlight0 spotlight_params 0 param_named_auto spotlightDir0 light_direction_object_space 0 // Uncomment if the attenuation of light one is set //param_named_auto lightAttenuation0 light_attenuation 0 // Uncomment for second light //param_named_auto lightSpecular1 light_specular_colour 1 //param_named_auto lightDiffuse1 light_diffuse_colour 1 //param_named_auto lightPosition1 light_position_object_space 1 //param_named_auto lightSpotlight1 spotlight_params 1 //param_named_auto spotlightDir1 light_direction_object_space 1 //param_named_auto lightAttenuation1 light_attenuation 1 // Uncomment for third light //param_named_auto lightDiffuse2 light_diffuse_colour 2 //param_named_auto lightSpecular2 light_specular_colour 2 //param_named_auto lightPosition2 light_position_object_space 2 //param_named_auto lightSpotlight2 spotlight_params 2 //param_named_auto spotlightDir2 light_direction_object_space 2 //param_named_auto lightAttenuation2 light_attenuation 2 param_named_auto world world_matrix // Uncomment for fog //param_named_auto fogColour fog_colour param_named exponent float 2000 param_named texScale float 0.1 param_named plateauSize float 0.2 param_named transitionSpeed float 2.0 param_named ambient float4 0.41 0.41 0.41 1.0 } // Supported defines: -DLIGHTNORMALMAPPING -DUSESPECULARMAP -DLIGHT0 -DLIGHT1 -DLIGHT2 -DATTENUATION -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 preprocessor_defines LIGHTNORMALMAPPING=1,USESPECULARMAP-1,LIGHT0=1 } // low quality triplanar mapping vertex_program TriplanarReferenceLow_VSGLSL glsl { source triplanarReferenceVS.glsl syntax glsl150 default_params { // Uncomment for Fog // param_named_auto fogParams fog_params param_named_auto eyePosition camera_position_object_space param_named_auto worldviewproj worldviewproj_matrix } // Supported defines: -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 } fragment_program TriplanarReferenceLow_PSGLSL glsl { source triplanarReferencePS.glsl syntax glsl150 default_params { param_named_auto lightSpecular0 light_specular_colour 0 param_named_auto lightDiffuse0 light_diffuse_colour 0 param_named_auto lightPosition0 light_position_object_space 0 param_named_auto lightSpotlight0 spotlight_params 0 param_named_auto spotlightDir0 light_direction_object_space 0 // Uncomment if the attenuation of light one is set //param_named_auto lightAttenuation0 light_attenuation 0 // Uncomment for second light //param_named_auto lightSpecular1 light_specular_colour 1 //param_named_auto lightDiffuse1 light_diffuse_colour 1 //param_named_auto lightPosition1 light_position_object_space 1 //param_named_auto lightSpotlight1 spotlight_params 1 //param_named_auto spotlightDir1 light_direction_object_space 1 //param_named_auto lightAttenuation1 light_attenuation 1 // Uncomment for third light //param_named_auto lightDiffuse2 light_diffuse_colour 2 //param_named_auto lightSpecular2 light_specular_colour 2 //param_named_auto lightPosition2 light_position_object_space 2 //param_named_auto lightSpotlight2 spotlight_params 2 //param_named_auto spotlightDir2 light_direction_object_space 2 //param_named_auto lightAttenuation2 light_attenuation 2 param_named_auto world world_matrix // Uncomment for fog //param_named_auto fogColour fog_colour param_named exponent float 2000 param_named texScale float 0.1 param_named plateauSize float 0.2 param_named transitionSpeed float 2.0 param_named ambient float4 0.41 0.41 0.41 1.0 } // Supported defines: -DLIGHTNORMALMAPPING -DUSESPECULARMAP -DLIGHT0 -DLIGHT1 -DLIGHT2 -DATTENUATION -DFOGLINEAR -DFOGEXPONENTIAL -DFOGEXPONENTIAL2 preprocessor_defines USESPECULARMAP=1,LIGHT0=1 } fragment_program TriplanarReferenceLow_PS unified { delegate TriplanarReferenceLow_PSGLSL delegate TriplanarReferenceLow_PSCg } fragment_program TriplanarReferenceHigh_PS unified { delegate TriplanarReferenceHigh_PSGLSL delegate TriplanarReferenceHigh_PSCg } vertex_program TriplanarReferenceLow_VS unified { delegate TriplanarReferenceLow_VSGLSL delegate TriplanarReferenceLow_VSCg } vertex_program TriplanarReferenceHigh_VS unified { delegate TriplanarReferenceHigh_VSGLSL delegate TriplanarReferenceHigh_VSCg }