vertex_program InstancingCg cg { source instancing.cg profiles vs_4_0 vs_2_0 entry_point instancing_vp default_params { param_named_auto ambient ambient_light_colour param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto lightPos light_position 0 param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program InstancingShadowCasterCg cg { source instancing.cg profiles vs_4_0 vs_2_0 entry_point instancingCaster_vp default_params { param_named_auto ambient ambient_light_colour param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program CrowdCg cg { source instancing.cg profiles vs_4_0 vs_2_0 entry_point crowd_vp default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto lightPos light_position 0 param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto ambient ambient_light_colour } } vertex_program CrowdShadowCasterCg cg { source instancing.cg profiles vs_4_0 vs_2_0 entry_point crowdCaster_vp default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto ambient ambient_light_colour } } vertex_program Instancinghlsl hlsl { source Instancing.hlsl target vs_4_0 entry_point instancing_vp preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto ambient ambient_light_colour param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto lightPos light_position 0 param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program InstancingShadowCasterhlsl hlsl { source Instancing.hlsl target vs_4_0 entry_point instancingCaster_vp preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto ambient ambient_light_colour param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program Crowdhlsl hlsl { source Instancing.hlsl target vs_4_0 entry_point crowd_vp preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto lightPos light_position 0 param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto ambient ambient_light_colour } } vertex_program CrowdShadowCasterhlsl hlsl { source Instancing.hlsl target vs_4_0 entry_point crowdCaster_vp preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto ambient ambient_light_colour } } vertex_program InstancingGLSL glsl { source instancingVp.glsl preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto ambient ambient_light_colour param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto lightPos light_position 0 param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program InstancingShadowCasterGLSL glsl { source instancingVp.glsl preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto ambient ambient_light_colour param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program CrowdGLSL glsl { source crowdVp.glsl preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto lightPos light_position 0 param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto ambient ambient_light_colour } } vertex_program CrowdShadowCasterGLSL glsl { source crowdVp.glsl preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto ambient ambient_light_colour } } // GLSL 150 shaders vertex_program InstancingGLSL150 glsl { source instancingVp.glsl syntax glsl150 preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto ambient ambient_light_colour param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto lightPos light_position 0 param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program InstancingShadowCasterGLSL150 glsl { source instancingVp.glsl syntax glsl150 preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto ambient ambient_light_colour param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program CrowdGLSL150 glsl { source crowdVp.glsl syntax glsl150 preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto lightPos light_position 0 param_named_auto lightDiffuseColour derived_light_diffuse_colour 0 param_named_auto ambient ambient_light_colour } } vertex_program CrowdShadowCasterGLSL150 glsl { source crowdVp.glsl syntax glsl150 preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto ambient ambient_light_colour } } vertex_program InstancingGLSLES glsles { source instancingVp.glsles preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto ambient ambient_light_colour param_named_auto lightDiffuseColour light_diffuse_colour 0 param_named_auto lightPos light_position 0 param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrixArray world_matrix_array } } vertex_program InstancingShadowCasterGLSLES glsles { source instancingVp.glsles preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto ambient ambient_light_colour param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrixArray world_matrix_array } } vertex_program CrowdGLSLES glsles { source crowdVp.glsles preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto lightPos light_position 0 param_named_auto lightDiffuseColour light_diffuse_colour 0 param_named_auto ambient ambient_light_colour } } vertex_program CrowdShadowCasterGLSLES glsles { source crowdVp.glsles preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto ambient ambient_light_colour } } vertex_program Instancing unified { delegate InstancingGLSL150 delegate InstancingGLSL delegate InstancingGLSLES //delegate Instancinghlsl delegate InstancingCg } vertex_program InstancingShadowCaster unified { delegate InstancingShadowCasterGLSL150 delegate InstancingShadowCasterGLSL delegate InstancingShadowCasterGLSLES //delegate InstancingShadowCasterhlsl delegate InstancingShadowCasterCg } vertex_program Crowd unified { delegate CrowdGLSL150 delegate CrowdGLSL delegate CrowdGLSLES //delegate Crowdhlsl delegate CrowdCg } vertex_program CrowdShadowCaster unified { delegate CrowdShadowCasterGLSL150 delegate CrowdShadowCasterGLSL delegate CrowdShadowCasterGLSLES //delegate CrowdShadowCasterhlsl delegate CrowdShadowCasterCg }