void ShowDepth_fp ( in float2 iTexCoord: TEXCOORD0, out float4 oColor0 : COLOR0, uniform sampler mrt1: register(s0), uniform sampler tex : register(s1) ) { float depth = tex2D(mrt1, iTexCoord).w; oColor0 = float4(tex2D(tex, float2(depth*20, 0)).rgb, 1); }