material SSAO/GBuffer { technique { pass { vertex_program_ref SSAO/GBuffer_vp { param_named_auto cWorldViewProj worldviewproj_matrix param_named_auto cWorldView worldview_matrix } fragment_program_ref SSAO/GBuffer_fp { param_named_auto cNearClipDistance near_clip_distance param_named_auto cFarClipDistance far_clip_distance } } } }