//--------------------------------------------------------------------------- //These materials/shaders are part of the NEW InstanceManager implementation //Written by Matias N. Goldberg ("dark_sylinc") //--------------------------------------------------------------------------- //This shader is not instancing related, but is used in the Instancing tests for lighting //consistency (i.e. the ground) //-------------------------------------------------------------- // GLSL Programs //-------------------------------------------------------------- vertex_program Ogre/Instancing/Misc_glsl_vs glsl { source InstancingMisc.vert preprocessor_defines DEPTH_SHADOWRECEIVER=1 } //-------------------------------------------------------------- // GLSL ES Programs //-------------------------------------------------------------- vertex_program Ogre/Instancing/Misc_glsles_vs glsles { source InstancingMisc.vert preprocessor_defines DEPTH_SHADOWRECEIVER=1 } //-------------------------------------------------------------- // CG Programs //-------------------------------------------------------------- vertex_program Ogre/Instancing/Misc_cg_vs cg { source InstancingMisc.cg entry_point main_vs profiles vs_3_0 vs_2_0 vp40 compile_arguments -DDEPTH_SHADOWRECEIVER } //-------------------------------------------------------------- // Unified CG/GLSL Programs //-------------------------------------------------------------- vertex_program Ogre/Instancing/Misc_vs unified { delegate Ogre/Instancing/Misc_glsl_vs delegate Ogre/Instancing/Misc_glsles_vs delegate Ogre/Instancing/Misc_cg_vs default_params { param_named_auto viewProjMatrix viewproj_matrix param_named_auto worldMatrix world_matrix param_named_auto depthRange shadow_scene_depth_range 0 param_named_auto texViewProjMatrix texture_viewproj_matrix 0 } } abstract material Examples/Instancing/Misc { technique { pass { specular 1 1 1 1 50 vertex_program_ref Ogre/Instancing/Misc_vs { } fragment_program_ref Ogre/Instancing_ps { } texture_unit Diffuse { texture_alias DiffuseMap } texture_unit shadow0 { content_type shadow tex_address_mode border tex_border_colour 1 1 1 1 } } } } material Examples/Instancing/Misc/Grass : Examples/Instancing/Misc { set_texture_alias DiffuseMap grass_1024.jpg }