#version 100 precision mediump int; precision mediump float; varying vec2 texCoord; uniform mat4 worldViewProj; attribute vec2 uv0; attribute vec4 vertex; void main() { gl_Position = worldViewProj * vertex; texCoord = uv0; /* const float size = 0.01; texCoord[1] = texCoord[0] + vec2(0.0, 1.0)*size; texCoord[2] = texCoord[0] + vec2(0.0, 2.0)*size; texCoord[3] = texCoord[0] + vec2(0.0, -1.0)*size; texCoord[4] = texCoord[0] + vec2(0.0, -2.0)*size; */}