#version 100 precision mediump int; precision mediump float; uniform vec4 ambient; uniform mat4 worldViewProj; attribute vec4 position; attribute vec4 uv0; varying vec4 colour; varying vec4 ambientUV; /* Basic ambient lighting vertex program for GLSL ES */ void main() { gl_Position = worldViewProj * position; colour = ambient; ambientUV = uv0; }