material Ogre/RTShader/TriplanarTexturing { technique { pass { ambient 0.5 0.5 0.5 diffuse 1.0 1.0 1.0 rtshader_system { // Texturescale, Plateau-size (0 to 0.57, not bigger to avoid division by zero!), transition-speed // Texture from x, from y, from z triplanarTexturing 0.05 0.2 4.0 BumpyMetal.jpg egyptrockyfull.jpg MtlPlat2.jpg } } } }