// Materials for deferred shading test // Sky box material DeferredDemo/SkyBox { technique { pass { depth_write off lighting off texture_unit { cubic_texture evening.jpg separateUV tex_address_mode clamp } } } } // Ground plane material DeferredDemo/Ground { technique { pass main { texture_unit { texture grass_1024.jpg } } } } // Rock wall texture [bumpmapped] material DeferredDemo/RockWall { technique { pass main { specular 0 0 0 1 0.6 texture_unit { texture rockwall.tga } //This directive will allow the framework to pick up on the fact //that this texture is a normal map texture_unit NormalMap { texture rockwall_NH.tga } } } } // Athena texture [bumpmapped, untextured] material DeferredDemo/DeferredAthena { technique { pass main { diffuse 0.7 0.7 0.7 specular 1.0 1.0 1.0 1.0 0.5 texture_unit { //The fact that the texture has 'normal' in the name will allow the framework //to understand that it is a normal map texture atheneNormalMap.png } } } }