# Configure ShaderSystemTexturedFog demo build set(HEADER_FILES include/ShaderSystemTexturedFog.h include/RTShaderSRSTexturedFog.h ) set(SOURCE_FILES src/ShaderSystemTexturedFog.cpp src/RTShaderSRSTexturedFog.cpp ) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include) ogre_add_component_include_dir(RTShaderSystem) add_library(Sample_ShaderSystemTexturedFog ${OGRE_LIB_TYPE} ${SOURCE_FILES} ${HEADER_FILES}) target_link_libraries(Sample_ShaderSystemTexturedFog ${OGRE_LIBRARIES} ${OIS_LIBRARIES}) ogre_config_sample_lib(Sample_ShaderSystemTexturedFog) if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS) # Set the INSTALL_PATH so that Samples can be installed in the application package set_target_properties(Sample_ShaderSystemTexturedFog PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@executable_path/../Plugins" ) endif()