#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # Configure DeferredShading demo build set(HEADER_FILES include/AmbientLight.h include/DeferredLightCP.h include/DeferredShading.h include/DeferredShadingDemo.h include/DLight.h include/GBufferMaterialGenerator.h include/GBufferSchemeHandler.h include/GeomUtils.h include/LightMaterialGenerator.h include/ListenerFactoryLogic.h include/MaterialGenerator.h include/NullSchemeHandler.h include/SharedData.h include/SSAOLogic.h ) set(SOURCE_FILES src/AmbientLight.cpp src/DeferredLightCP.cpp src/DeferredShading.cpp src/DeferredShadingDemo.cpp src/DLight.cpp src/GBufferMaterialGenerator.cpp src/GBufferSchemeHandler.cpp src/GeomUtils.cpp src/LightMaterialGenerator.cpp src/MaterialGenerator.cpp src/SSAOLogic.cpp ) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include) ogre_add_library(Sample_DeferredShading ${OGRE_LIB_TYPE} ${SOURCE_FILES} ${HEADER_FILES}) target_link_libraries(Sample_DeferredShading ${OGRE_LIBRARIES} ${OIS_LIBRARIES}) ogre_config_sample_lib(Sample_DeferredShading) if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS) # Set the INSTALL_PATH so that Samples can be installed in the application package set_target_properties(Sample_DeferredShading PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@executable_path/../Plugins" ) endif()